Jeepers, It's the Creeper

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Jeepers, It's the Creeper
Network CBS
Premiere date September 26, 1970
Music composed by Ted Nichols
Director(s) William Hanna
Voice director(s) Joseph Barbera
Animation director(s) Charles A. Nichols
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Title card
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"Jeepers, It's the Creeper" is the third episode of Scooby-Doo, Where Are You! season two, and the twentieth overall. It aired on September 26, 1970 on CBS. It was produced and directed by William Hanna and Joseph Barbera, the founders of Hanna-Barbera Productions.

The Creeper attacks the gang while they are at their school barn dance.

Detailed summary

Memorable quotes

Daphne: We got him, we got the Creeper!
Velma: Correction, we've got Shaggy and Scooby.
Shaggy: I know who's back you're on, but whose side are you on?

Shaggy: Oh, no! Scooby's become a mother hen all over again.


Character debut Speaking debut Ep. debut No lines Mentioned

In order of appearance:

Character Actor
Bank guard Don Messick
Creeper/Mr. Carswell Casey Kasem
Fred Jones Frank Welker
Velma Dinkley Nicole Jaffe
Daphne Blake Heather North
Shaggy Rogers Casey Kasem
Scooby-Doo Don Messick
Teen Don Messick
Chick Don Messick
Hermit of Hills Frank Welker
Sheriff Casey Kasem







Credited writers are Larz Bourne, Tom Degenais, and Bill Lutz, while Joe Ruby and Ken Spears story edited.[1]


The theme song, "Scooby-Doo, Where Are You?" was performed by George Robertson, Jr., with lyrics and music written by David Mook, while Ben Raleigh wrote the music, respectively. The rest of the music was composed by Ted Nichols, who was credited as the musical director.


The song below was produced by La La Productions.


Dates are in order of release:

Behind the scenes

This page or certain elements were originally from Scoobypedia, whose content is licensed under the compatible CC-BY-SA license. View this template
  • This episode is shown to have the most physical violence in the series:
    • The Creeper/Mr. Carswell attacks the bank guard (off-screen) and leaves him unconscious in the middle of the road (only to later tie him up and dump him in the basement).
    • During the school dance in the barn, Shaggy accidentally stomps Velma's left foot multiple times.
    • Shaggy and Scooby accidentally knock Velma to the ground.
    • As the gang runs from the Creeper for the first time (enveloped in a big mound of hay), they jump through and crash a house's window.
      • After crashing through the window, the gang (still inside the hay mound) blindly runs face-first into the outer wall of the barn's entrance, and the Creeper goes into the same wall as well.
    • Scooby kicks the Creeper twice.
      • Right after Scooby kicks the Creeper for the first time, Shaggy whacks his head on a wooden pole of the barn's hayloft.
    • Velma kicks the Creeper in the knee when he snatches her glasses.
    • Shaggy, Scooby, and the Creeper all hit themselves on the rake in the barn.
    • The wagon Fred and the girls are in crashes down a cliff and the wagon lands on top of them.
      • Just after the wagon disconnects, the unruly horse violently throws Shaggy and Scooby over the cliff, and they harshly land on the entrance of a nearby chicken coop.
    • Fred, Daphne, and Velma are hiding behind trees and jump on Shaggy and Scooby, thinking that they're the Creeper.
    • While being chased by the Creeper, Fred trips and falls on his stomach, and the Creeper trips on his feet as well.
    • And last but not least, the gang and the Creeper fight inside the hay before Scooby bounds them into hay bales.
  • In this episode, Scooby unmasks the villain; the previous being in "Decoy for a Dognapper."
  • This episode was one of four Scooby-Doo, Where Are You! episodes (the other three being "A Clue for Scooby Doo," "Hassle in the Castle," and "The Backstage Rage"), that were selected for the 1998 VHS Scooby-Doo's Greatest Mysteries by being voted "Most Popular" by the fans.


This page or certain elements were originally from Scoobypedia, whose content is licensed under the compatible CC-BY-SA license. View this template
  • When Mr. Carswell is telling the gang about how the Creeper is a phantom and walks through walls, Daphne's pantyhose are missing.
  • Right before unmasking the Creeper, part of Scooby's neck turns the same shade of blue as his collar.
  • Fred's entire line of how the case is over and now they can go to the malt shop has two mistakes; in the first half of his line, his mouth doesn't move, and in the second and final half, Daphne's scarf is purple instead of green.
  • When Daphne asks Velma if she is okay (after Shaggy and Scooby knock her down) her pantyhose are missing.
  • The bank guard says he better move the tree, then begins trying to roll it further along the road -- to move it, he would either need to lift it or push it in another direction and not from the middle of the trunk.
  • This episode is poorly executed:
    • Why would the bank guard have Mr. Carswell's personal address? In case he needs it? It's possible he saw the evidence on the photo of him stealing the money and he hastily rushed straight to Mr. Carswell's to confront him about it, which would leave him in a vulnerable position due to Mr. Carswell's violent temperament (and proved true when he ended up locking him in the basement), instead of going straight to the police. But if he had just found out that the security camera took a picture and wanted to tell Mr. Carswell right away it would have still left him in the same danger.
    • Mr. Carswell's address also seems to have been written in to get the gang there to create the mystery otherwise they would've just had to wait for the guard to come to and reveal it himself, with the police just going to his home and arresting him there.
    • The guard must have had some serious trust issues if he didn't tell the bank president about setting up the security camera. Either that or he had forgotten to say it or wasn't his top priority which still makes him unreliable. If he had been told immediately, Mr. Carswell could've worn his Creeper costume from the start and avoided the whole situation although he might've still been caught changing, and doing it during the night would have made him harder to find. (Also, the bank guard may well have suspected the President too.)
    • It's unknown how long Mr. Carswell stole from his bank. It was apparently long enough to get the story out of it, but exposition at the end neither implies the one day (which might make it slightly more plausible for Mr. Carswell not knowing about the camera and hastily having the need to violently knock him out and ransack his car) or more.
    • Mr. Carswell should have been more alert to the mysterious paper that the guard was so concerned about. If he had he could've asked for the paper from the gang because it was of the bank's matter, but of course, that would've removed them from the mystery.
    • If the bank had been robbed for a few days one would wonder if they had more guards on duty at night. That's if they wanted to be there when a so-called phantom would be.
      • Following on from that, if the public was already aware of the Creeper then it makes one wonder what the woman was doing just standing alone outside the bank at night. Even if she hadn't heard reports of it, when she does see the Creeper, she's barely alarmed and just watches him walk away. Granted it's from the back, but that doesn't hide the features from the back of a creepy-looking hunchbacked figure.
  • Why does Fred automatically assume the man in a suit in the middle of the road is a bank guard?
  • When the outside of the barn is first seen there are no cars parked, but the next time it is when the teens prepare to leave for the malt shop the Mystery Machine and three other cars are parked right at the front, facing away from the barn.
  • Due to its size the incriminating photograph is always referred to as "paper."
  • When the photo reveals Mr. Carswell stealing from the safe, Fred calls him the Creeper. While that's true it's still not who's shown. (He is phrasing it in the context of the riddle).
  • The Sheriff seems to know exactly where to find Carswell and the Gang after being unable to find him at his house- presumably the "message" the gang left was the one when they phoned at the beginning of the episode when they were told he was out of town. It is not explained how he found the barn–the bank guard may have informed him, however, he was barely conscious when last seen.
  • With the case wrapped up, the gang is ready to join their friends at the malt shop (and if the episode went any longer it would've been shown), but they're a little presumptuous that they would still be there since it was already dark when the party at the barn started and it would've been even later by the time they got there as the case would've at least taken a couple of hours. There's nothing to say that the party didn't go on for hours after; especially if Daylight Savings are involved. The gang seems to have no concept of time anyway as they're usually always at the malt shop in the evenings, like in the previous episode, "Scooby's Night with a Frozen Fright," and in A Pup Named Scooby-Doo -- they can spend all night solving a mystery as in "The Sludge Monster from the Earth's Core" and "Night of the Living Burger" (although in the latter Pup episode, Scooby did feel tired and yawn at one point).

Everlasting influence

The episode and characters have been referenced several other times in the Scooby-Doo media franchise:

Marketing and promotion

Critical reception

In other languages

Language Name Meaning
Greek Αχ, το Τέρας
Βοήθεια, ο Ανατριχίλας!
Oh, the Monster
Help, the Creeper!
Hungarian Tapír papír Creeper's paper
Polish Tajemniczy złodziej w banku The Mysterious Thief in the Bank

Home availability


  1. ^ Joe Ruby and Ken Spears. Scooby Addicts. Retrieved April 15, 2020.
  2. ^ Matthews, Tim (March 5, 2019). "Creeper: The World’s First Computer Virus". Exabeam. Retrieved May 19, 2020.