Difference between revisions of "Escape from the Coolsonian"
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==Behind the scenes== | ==Behind the scenes== | ||
[[File:EftC jumpscare.png|120px|thumb|The jumpscare in question.]] | [[File:EftC jumpscare.png|120px|thumb|The jumpscare in question.]] | ||
* The game is notable for having a hidden jumpscare within its second exhibit, where if the player picks up a crowbar and attempts to pry open the sarcophagus, it results in a dark screen with hieroglyphics and vague whispering in the background. The screen slowly fades to reveal a vague text reading, "Please, haven't much time. Someone coming, Need help before-", which then abruptly leads to an image of a mummified face accompanied with a scream and evil laughter. | * The game is notable for having a hidden jumpscare within its second exhibit ("The Mummy Archives"), where if the player picks up a crowbar and attempts to pry open the sarcophagus, it results in a dark screen with hieroglyphics and vague whispering in the background. The screen slowly fades to reveal a vague text reading, "Please, haven't much time. Someone coming, Need help before-", which then abruptly leads to an image of a mummified face accompanied with a scream and evil laughter. | ||
==Errors== | ==Errors== |
Revision as of 22:09, 15 February 2024
Scooby-Doo 2: Monsters Unleashed - Escape from the Coolsonian | |
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Behold, the game that scared the crap out of every Millennial and Gen Z kid who played it. | |
Publisher | Warner Bros. Interactive Entertainment |
Developer | Unknown |
Console | Browser |
Genre | Puzzle |
Release date | 2004 |
Escape from the Coolsonian is an Adobe Flash point-and-click puzzle game made to promote Scooby-Doo 2: Monsters Unleashed. It was originally posted in 2004 on the film's official website.
The player assumes control of Scooby-Doo, who navigates his way to escape the Coolsonian Museum and uncover clues on three separate exhibits.
Summary
Gameplay
Characters
Locations
Organizations
Objects
Behind the scenes
- The game is notable for having a hidden jumpscare within its second exhibit ("The Mummy Archives"), where if the player picks up a crowbar and attempts to pry open the sarcophagus, it results in a dark screen with hieroglyphics and vague whispering in the background. The screen slowly fades to reveal a vague text reading, "Please, haven't much time. Someone coming, Need help before-", which then abruptly leads to an image of a mummified face accompanied with a scream and evil laughter.